For developers: check out our tutorials to see how easy it is to get set up with Metacog 

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The tutorials below will show you how easy it can be to instrument your own training environment for data collection. We've chosen a simple example here using a Chernoff Face widget. Of course your needs for data collection and your hardware and applications are specific to your training mission—if you would like to learn more about how easy it would be to instrument your environment, please contact us. We'd be glad to show you.

logging instrumentation

How to instrument an existing Widget with the Metacog Client Library, in order to send custom events to the Metacog Platform.

try tutorial 01

01 Tutorial Square

implementing playback support

How to extend a basic instrumentation to support recording and playback of training sessions.

try tutorial 02

02 Tutorial

designing learning tasks

How to use an instrumented widget to implement a learning task.

try tutorial 03

03 Tutorial

getting data for visualizations

How to retrieve session data stored in Metacog Platform to create visualizations, using the Client Side Library.

try tutorial 04

04 Tutorial

unity 3d

How to integrate C# Metacog Client Library into your your Unity3D Game Engine project.

try tutorial 05

05 Tutorial

keep learning

If you haven't checked out the overview of the Metacog platform, learn how it works. To explore demo widgets or documentation, try one of the paths below.

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See demo widgets here

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See documentation here

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